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DATA COLLECTION GLOSSARY

 

Glossario dei termini per la raccolta dati SICS stagione 2019-2020

OFFENSIVE INDEX

It is an index that measures the ability shown by each team to create situations potentially dangerous for the opponent during the game and thus quantifies the offensive dangerousness of a team. Born from an idea of Maurizio Viscidi, coordinator of the Italian national youth teams, with the collaboration of Antonio Gagliardi and Marco Scarpa (technical managers of Italy’s National Team) and developed by SICS, the Offensive Index iscalculated as a weighted sum of the offensive actions created by the team during the game. Goal Opportunities,Favorable/promising (??) actions, Shots, Corners, Crosses, Key Passes can give an objective evaluationof the attacking workof a team, whose incomplete analysis is often limited to the merepresenceor otherwise of the goal. While in football the goal can spring from chance situations but become decisive for victory, in other team sports (for example in basketball) the number of shots not necessarily determines who is the strongest, but certainly which team has played a better game. The evaluation of all those situations (starting with goal-scoring opportunities) which bring a team closer to the score, certainly provides a more complete and reliable information of the game performance than the simple scoreboard.

OFFENSIVE / DEFENSIVE E ACTION

Counterattack:
Quick game overturning, with swift transition from defensive to offensive phase.

Goal Chance:
Offensive situation in which the player (forward) finds himself abletokick (or to head) from a central position within the penalty area, with no opponent (defender) before him. In this situation, the chance of scoring a goal is tactically high and depends solely on the execution of the shot (technical factor). Set playsituations areincluded. Therefore, the conditions that define a goal-scoring opportunity are: 1) Player within the penalty area (facing the goal-mouth). 2) In 1 vs 1 situation with the opposing goalkeeper. 3) No opposing player (defender) to oppose/obstruct him directly at the moment of conclusion.
all’interno dell’area di rigore, senza nessun avversario (difensore) davanti. In questa situazione la probabilità di segnare una rete è tatticamente elevata e dipende esclusivamente dall’esecuzione del tiro (componente tecnica). Sono incluse le situazioni di palla inattiva. Le condizioni che definiscono una occasione da gol sono quindi:
– Giocatore in area di rigore (rivolto verso lo specchio della porta).
– In situazione di 1 vs 1 con il portiere avversario.
– Nessun giocatore avversario (difensore) che lo contrasti/ostacoli direttamente nel momento della conclusione.

Promising action::
A favorable action can be defined as any goal opportunity (man in front of goalkeeper) fallen through at the time of the assist, due to inaccuracy of the passage or as a result of a decisive defensive action.Favorable actionsare also situations in which the attacker kicks from a close central position (up to 20 meters) with only one defender between himself and the goalkeeper. Ultimately, we could define it as an action that could become a goal-scoring opportunity but ends just a step before, or is hampered by a defender who prevents one-on-one with the opposing goalkeeper.
imprecisione del passaggio o per effetto di un intervento decisivo della difesa. Rientrano tra le azioni promettenti anche le situazioni in cui l’attaccante si trovi a calciare da posizione centrale ravvicinata (fino ai 20 metri) con un solo difensore
tra sé e il portiere. In definitiva potremmo definirla come un’azione che poteva diventare occasione da goal ma che si ferma un passaggio prima, o è ostacolata da un difensore che dunque impedisce l’uno contro uno con il portiere avversario.

Pressing:
Collective and medium-high pressingsituation in which the action of the opposing team is sensibly slowed down at the start or ends with ball recovery.

KEY PASS

Key passes are those verticalizations that reach and unmark a teammate by going beyond at least one opposing line of defense. Key passes are also those particular game changes that reach a teammate unmarked in the attacking third, which has enough time and space to make a dangerous play (game changes with lined up defense are not considered). Key passes by players and by goalkeepers are both tagged.The 'Key Pass' term and its definition have been conceived by Antonio Gagliardi, manager of the FIGC Match Analysis Area and Match Analyst of Italy's National Team (Nazionale A).
Sono passaggi chiave quelle verticalizzazioni che raggiungono e smarcano un proprio compagno superando almeno una linea di difesa avversaria. Sono inoltre passaggi chiave quei particolari cambi gioco che raggiungono un compagno smarcato nella trequarti d’attacco, che abbia adeguato tempo e spazio per poter effettuare una giocata pericolosa (non vengono considerati i cambi gioco con difesa schierata). Vengono taggati i passaggi chiave sia dei giocatori di movimento che dei portieri. Il termine Passaggio Chiave e la sua definizione sono stati ideati da Antonio Gagliardi, responsabile dell’Area Match Analysis FIGC e Match Analyst della Nazionale A.

Assist:
It is a pass (even if deflected) before a shot. The assist is winning if it leads to the goal. An assist is considered successful even if a first shot is hit back (returned) and a second immediate shot by the same player leads to the goal.
anche nel caso in cui un primo tiro venga ribattuto e un secondo tiro immediato da parte dello stesso giocatore porti alla
rete.

Third Pass:
It is a key pass before the assist. The third pass is winning if it leads to the goal. NOTE: while all assists or third passes are key passes, not all key passes are assists or third passes.
passaggi chiave, non tutti i passaggi chiave sono assist o third pass.

Give-and-go (?):exchange between two players (to and back) which involves at least one opposing player.

GOAL CONTRIBUTION

Specific situations where a player contributes significantly to a goal of his own team even without making a successful assist or a third pass. The situations which determine an obtained goalare as follows:
facendo un assist o un third pass vincente. Le situazioni di giuoco che determinano un goal procurato sono le seguenti:
Velo-Assist:
Velo that overcomesone or more defenders by unmarking the teammate who scores the goal.
Cleared shot:
Shot cleared by the goalkeeper or a defender (near thesmall area) and immediately kicked back into the net by a teammate.
compagno.
Personal Action:
A player, by way of a manifest individual action, creates a dangerous situation to the opposing team (without turning into an assist) which is then exploited by a teammate who scores the goal.
questa si tramuti in un assist) che viene poi sfruttata da un compagno che realizza la rete)
Own Goal:
A player causes the opponents’ own goal through a shot, a key pass, a cross or a personal action.
Penalty kick:
A player obtains a penalty kick which is then scored by a teammate.

SHOT

Conclusion made towards the goal. The rejected conclusions are excluded as long as they are not pushed clear on the goal-line or in its immediate vicinity.
linea di porta o nelle immediate vicinanze di essa.

DRIBBLING

1vs1 situation, in which a player in possession of the ball tries to overtake a direct opponent. The dribbling is positive if the opponent is outmatched while maintaining the ball possession; if one fails to overtake the defender or loses ball possession, the dribbling is negative. Each dribbling is also a duel.
superato mantenendo il possesso, il dribbling è positivo, se non si riesce a superare il difensore o si perde il possesso
palla il dribbling è negativo. Ogni dribbling è anche un duello.

DECISIVE ACTION

Decisive action is an action carried out in the defensive phase related toa goal-scoring opportunity or afavorable action. The decisive play is positive if the defender prevents the completion of the goal or afavorable actionwith a save, a clearance, a tackle. The decisive play is negative if the defender causes a goal-scoring opportunity or afavorable actionwith a back pass, a lost ball, a striking error.
promettente. L’intervento decisivo è positivo se il difensore con un salvataggio, una respinta, un tackle impedisce la
concretizzazione dell’occasione da goal o azione promettente. L’intervento decisivo è negativo se il difensore con un
retropassaggio, una palla persa, un clamoroso liscio, causa un’occasione da goal o un’azione promettente.

DUEL

1 vs 1 situation with aerialor ground tackle. A duel is won when a player in tackle gains or maintains ball possession. All dribbles and fouls are also considered duels.
mantiene il possesso palla. Sono considerati duelli anche tutti i dribbling e i falli.

RECOVER BALL

Any ball recovered which involves a definitive change of possession. The possession is considered definitive if the retrieving player retains full control or makes at least one pass that reaches a teammate.
se il giocatore che recupera mantiene il pieno controllo o effettua almeno un passaggio che raggiunge un compagno.

LOST BALL

Any lost ball that involves a definitive change of possession. The possession is considered final if the retrieving player retains full control or makes at least one pass that reaches a teammate.
giocatore che recupera mantiene il pieno controllo o effettua almeno un passaggio che raggiunge un compagno.

SIDE BALLS

Cross: a pass made from the side area in the last 30 meters towards the penalty area. It will be positive if it reaches a teammate, negative otherwise. A cross can be an assist or a third pass.

Cross-behind: a side ball (starting either inside or outside the area) that passes or gets behind the defensive line, between the defense and the goal-mouth (excluding the opponent obstructing the player who performs the crossbar). It will be positive if it reaches a teammate, negative otherwise. A crossbar can be an assist or a third pass. It is always a forward ball.

Cut Back: palla laterale che parte dal palo alla metà dello spazio tra l’area di rigore e la linea laterale e viene trasmessa bassa (tendenzialmente rasoterra) e all’indietro per un ipotetico compagno a rimorchio. Sarà positivo se raggiunge un compagno, negativo in caso contrario. Un cut back può essere un assist o third pass.

GOALKEEPER PLAY

Passes:
All short and low passes (positive and negative) made by the goalkeeper. A pass is considered positive if it reaches a teammate, negative otherwise.
positivo se raggiunge un compagno, negativo in caso contrario.

Long Balls:
all long and high ball passes (positive and negative) made by the goalkeeper. A throw is considered positive if it reaches a teammate, otherwise it is negative
se raggiunge un compagno, negativo in caso contrario.

Throw

Start of action carried out by the goalkeeper with hand or foot.

GK CLAIM

Action made by the goalkeeper, who leaves the goal posts and moves forward inside the penalty area or, less frequently, out of the said area; it can be low, to stop a striker or to catch the ball before of the approaching of an opponent, or high, to intercept a cross or a throw.
frequentemente, fuori dalla stessa; può essere bassa, per fermare un attaccante o per catturare il pallone prima
dell’arrivo di un avversario, o alta, per intercettare un cross o un lancio.

SAVE

Action of the goalkeeper to block a shot towards the goal

OFFSIDE

Player caught in an irregular position as, on a pass forward, there aren’t at least two opponents between him and the goal line.
e la porta.

FOUL

The foul is a rule violation liable to a free kick; it is committed by a player against an opponent on the field of play and while the ball is in play. Excluding handballs and play-acting, the foul always involves two players from opposing teams and generates a duel.
gioco e mentre il pallone è in gioco. Con esclusione dei soli falli di mano e delle simulazioni, il fallo coinvolge sempre due
giocatori di squadre contrapposte e genera un duello.

BALL POSSESSION (%)

Ratio of total time of ball possession by a team’s players to the actual total time of the game.
della gara.

COMPLETION PERCENTAGE (%)

Percentage that indicates the amount of goals scored compared to the total number of shots (on and off target).
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